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Amaryllis Theokli

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Amaryllis Theokli Empty Amaryllis Theokli

Post by Amaryllis on Wed Jan 08, 2020 6:09 pm

The Form:
Amaryllis Fay Theokli


Nickname: Amzie, Liss, Amari
Name Pronunciation: am - are - il - us
Age: Three years
Gender: Female
Voice: TBD


Rank: Seekers
Occupation: Scout
Alliance: Fenrirs War - Summer
Alignment: Chaotic Good


Guild: N/A
Guild Rank: N/A


Species: 60% Gray Wolf and 40% Eastern Timber Wolf
Height: 32”
Weight: 63 pounds
Length: 4 feet


Body Build: Amaryllis is a lean wolf, she has a slender build with strong legs that indicate that she is an excellent runner and that she was made for offensive movement. Her ears are rather pointed and she has high cheekbones, giving an elegant look to her face. Though, much to her irritation, her nose and paws are large, giving her a look which resembles that of an overgrown pup. Despite her strength, she is, however, a bit slower and has more of a challenge when fighting fast opponents.
Fur Texture: Mildly curly fur which always gives off a sort of "bed head" look.
Fur Length: Mid-length
Eye Color: Dark green with golden flecks
Fur Coloration: Cream base with large patches of dark browns and orange highlights swirled throughout.
Markings: The most notable marking is her birthmark, a cream diamond on her forehead, which she shares with her brother as they're twins.
Scars: A claw mark on the inside of her left thigh, given to her by her brother during their childhood. She is very self-conscious about this and may become hostile if pushed too much on the matter.
Accessories: None currently.
Growths: None currently.
Reference:Amaryllis Theokli Amaryllis_by_queenkcd_ddpkmvv-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9Nzc2IiwicGF0aCI6IlwvZlwvMzVjMDQ5OWMtOGZmZC00NTUyLWJlZDktZTljNGI1MTg0Yjk4XC9kZHBrbXZ2LTAxZTg2OTIzLWIyZDktNGVmMy04N2IzLWNlNzdjYjkwMzVlNi5wbmciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19


Element / Magic:: Sense Manipulation
1st Spell: Sensory Amplification (Level 1): The user can amplify/augment any/all physical senses of oneself and others, including sight, smell, hearing, touch, taste, balance, pain, etc. temporarily.
2nd Spell: Wound Transferal (Level 2): User can shift damage between individuals, regardless of whether it is physical, mental, spiritual or supernatural.
3rd Spell: Pain Embodiment (Level 3): The user gains the ability to feed off the pain of others and their own pain in order to get stronger. The user can also induce large amounts of pain to others whether physical, emotional, mental, or spiritual.


Personality Traits:
POSITIVE TRAITS
◇  Confident & Lucky : "Whaddaya have to worry about? You got me."
Amaryllis swears she has a lucky bone somewhere in her body or maybe one of her feet. She thinks she is able to get her way in a bad situation and get out unscathed. Dangerous cliff? She'll jump it no problem. One of the guards dishing out a punishment? She'll talk her way out of it. Hell, a pack of rouges looking for a good time could be in her line of sight and somehow manage to not notice her. She's confident from her minuscule amount of failed experiences and positive and certain about her choices with little to no indecisiveness. Once she's decided to do something, she's doing it.


◇  Sane & Tolerant : "You're so lucky I'm a patient woman."
To call Amaryllis patient is a stretch, her tongue is often sharp, but when people come to her with a lack of real ill intent (i.e wanting to kill her) she will take the backseat. Bark, snarl and talk to her all you like and Amaryllis will find it in her soul somewhere not to be completely annoyed by you or your opinions. She won't attack you for simply existing and as long as you don't go for her she won't go after you. Her mind is fairly open and unless she absolutely has to, she won't enforce her own beliefs onto you. Besides, learning about people is interesting. Amaryllis’s very sensible when it comes to anyone but herself, as long as her skill isn't challenged she's more than willing to open her mind to different possibilities.


◇  Suave & Humorous : "Sit, stay awhile I really do love your company."
Amaryllis didn't grow up royal within a huge pack, and naturally, there's something telling in her speech and mannerisms about her background as an outcast. Yet, she can still be incredibly elegant with her motions, charming verbal approaches, and bring out a good chuckle or two in just about anyone. People who have zero sense of humor may find her to be taunting, but she's just very playful and knows how to make any situation a fun situation. She can talk to anyone of any rank and keep them listening with her charmed smile and natural ability to keep a conversation interesting. This trait makes her an easy person to be around and someone who can stand out in a crowd.


◇  Passionate & Vivacious : "I've got a good feelin' about today."
Amaryllis has such a passion for living and breathing that she has a hard time sleeping because she could be doing so many other things. She's animated, wild and ready to go for whatever reason you give her. She's always down. Her voice gets heard when she wants it too and she's always up for some good trouble. She's lively and likely the more upbeat one in your little ring of friends that cheers them on and keeps them going. Amaryllis’s a naturally happy girl, regardless if sometimes the world makes her feel bitter or exhausted, she always tries to make sure the spirits around her are high and cheerful.


NEUTRAL TRAITS


◇  Perfectionist : "I don't do sloppy."
This should come as no surprise that Amaryllis is not only efficient, but she's a bit of a perfectionist. Being anything less has gotten her punished by her partner and she's learned to really focus on the little details and become sort of a purist who expects nothing less than perfect. She won't accept a task down sloppily or with hast, if any little thing is out of place it can cause her to become extremely frustrated and bossy. This might develop into compulsion or obsession with her work or both in time.


◇ Reserved & Private : "It's none of your business."
Amaryllis can talk to anyone about anything, except herself of course. She'd rather keep her privacy while she takes everyone else's. What a hypocrite, right? Blocking off her history and her mental state when asked about it isn’t something she does only to those around her, but often times from herself as well. She turns to recreational and illegal activities to remain accepting about what people say or do to her to pry in order to get under her skin. She needs to learn to open up to someone, Amaryllis’s a scared girl, she seeks validation from the work she does but can't seem to work up much courage to show others that she doesn't really know what she's doing. She's too afraid that they'll see her as flawed and she wants to be anything but that, though if the shoe fits? When people mention her or her family she gets defensive, she closes off, she gets hostile and bitter and it's all because she feels as if she has to handle everything for herself. This often overwhelms her and just sends her into a spiral of anxiety and mood swings. If she ever opens up to you- she's fell into a low state.


NEGATIVE TRAITS


◇  Intense & Argumentative : "You really wanna start with me?"
Amaryllis, like anyone, has her limit, her threshold that once you hit it she's coming for you. Straight to the throat. While she can be light-heated and fun in her best of moods, in her worst mood she's snappy and not afraid to start arguments and bring up unfortunate and petty things to make small cuts into you. Whether she's hostile or just a girl who loses her patience really hard, no one truly knows, but she can become extremely intense when she feels you've crossed her line. She will talk you in circles until you're exhausted, frustrated, and completely fed up with her. Next time don't start fights.


◇  Escapist & Erratic : "I gotta get lost somewhere."
She hates confinement and she hates being in one place for too long. That means sometimes she just runs, either from her responsibilities or being stir crazy, she sometimes needs a moment to get into trouble and be in the open spaces. This makes her very unpredictable, if she's not given a direct order to come back, she's gone. Staying out all hours of the night doing nothing in particular, but nothing too good either. Amaryllis’s mood can change in a heartbeat, from being completely fun to someone who needs some fresh air far, far away from you. Pack life can make her feel trapped, but there's that whole "I wanna live" thing keeping her from leaving.


◇  Devious & Defiant : "I never said that."
Amaryllis is going to save herself above anyone else who isn't her family. Anyone else she'll throw right under the bus. What made you think you could be the one she’d suddenly learn to trust? Amaryllis keeps her personal life under wraps for a reason. She'll tell you all the white lies she needs to in order to keep the conversation going, to pull out information from you and make you comfortable without your knowledge, but never will you get the full truth. Where she picked up this behavior is anyone's guess, even as a young girl she told her mother white lies about what she was doing and where she was. Amaryllis is not particularly evil, cruel, or seeking harm in others, but it is one of her flaws she can't seem to fully shake. She'll go against you, lie to your face, and then turn around and do exactly what you told her not to do. She'll tease, steal, and cause fights just to get her through her aimless hours. Pleasure pumps up her adrenaline and she likes anything that makes her feel something.


◇  Calculating & Observant : "I know you better than you know yourself. My eyes are everywhere."
The rate at which Amaryllis takes in information, even down to all the tiny little details, is incredible, as she's a pretty smart girl. Nothing is useless, nothing anyone does, says, or looks at is without noting. She finds that people often do things they don't even realize, strictly out of habit or otherwise and that can come handy for her later. Not always maliciously, though it can be, the information she discovers can lead her on a scavenger hunt of overturning your history and dirty deeds, and she loves a good story on people. She's cunning and sly all for the reason of being far too curious.


Likes: Challenges and dares, exploring, rainstorms (but not thunder!), and open plains.
Dislikes: Feeling trapped, being bossed around, jocks, and being compared to her brother.


Parents: Elis (Dad) and Svindra (Mom)
Siblings: Amir (Twin brother)
Relatives: None currently
History:
- Amaryllis was born to a pack that valued twins above any other type of offspring. They viewed them as the possible future leaders of the pack, though only one could take that place. When the twins are old enough, roughly around the age of 4, they will fight to the death to decide who takes over as alpha.
- Amaryllis and her brother, Amir, were the next upcoming pair of twins
- Amir took to his training very seriously, trying to prepare for the future while Amaryllis enjoyed spending her time goofing off and socializing with the pack. Amir loved his sister deeply and wanted her to train with him, to make things fair, but quickly became frustrated as she declined it all.
- Some time passes and eventually, Amaryllis is forced into training with Amir. She quickly starts to make up for the lost time and starts to become a real potential rival to her brother. Amir is pissed and frightened by this.
- Amir decides he no longer wishes to spend time with his sister or train with her out of jealousy. He might even try to sabotage her in some way.
- One day Amaryllis decided she wouldn't let the pack decide what would happen to her or her brother. She pleaded to Amir to run away with her, but he chose to stay instead. It broke her heart, but Amaryllis decided to flee that night. She didn't want to hurt her brother, but she also didn't want to risk losing her own life.
- The pack was furious at the news that Amaryllis left, but denied Amir the right to the throne. He hadn't earned it, they told him. They would wait until the two fought or until a new pair of twins were born, but until then, the old alpha would remain as ruler.
- Amir is pissed and wishes to find out where Amaryllis has gone. He continues his training in the meantime, hoping to put it to good use one day.
Amaryllis
Amaryllis

Scout
OOC : Naviira
MS : 8
Health : 200

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